Saturday, December 31, 2011

Happy New Year!



Dear players It's time we said goodbye to the year of 2011 that very soon will become history. But before we greet the year of 2012, I would like all of us to recall some of our achievements.

The server and the host moved once this year, resulting in an IP change and the transition from a static IP to a Dynamic one

We had to introduce the DNS service that gave us the current server address to overcome this, in retrospect I see that we should have done this a lot earlier and perhaps we could have prevented the loss of many good members.

Osama bin Laden was killed in Pakistan by the U.S.

Somewhat later and with the update to MC 1.7.3 we converted from hMod/CanaryMod to Bukkit which we still use today and most likely will continue to use for a long time.

With the official release of Minecraft and the step away from beta-status, we went against the original idea that I had and introduced the Nether world and The End.

We also "celebrated" our one year anniversary Dec. 25th this year without any casualties.

We are a small branch of a huge world with servers in every possible corner, we are just over one year old and going strong into a new year. A new year with new opportunities, new buildings and maybe a few new members of our small community

And so, these things said, let us move forward, may you have a bright and prosperous 2012 New Year filled with all good blessings!

Happy New Year!

Wednesday, December 14, 2011

Added PetitionPlugin

Features:
  • Players may open one or more petitions and get assigned a unique ticket # for each. This number can be used to track the petition until it has been closed.
  • Each petition may be assigned to a specific mod/admin or left as unassigned.
  • Players as well as mods/admins may add comments to an open petition.
  • mods/admins (and currently players) may warp to the location where the petition was opened.
  • mods/admins (and currently players) may review the history of each open petition.
  • Closed petitions are archived and can be reviewed or reopened by moderators.
  • Use the command "/petition" or the shorthand command "/pe". 
  • All commands are case-insensitive.
  • New and updated petitions are announced to everyone.
  • Supports multiple worlds.
  • Offline players receive notifications on petition updates when logging in.
  • Players and moderators are reminded of their open petitions at configurable intervals.
Commands:

/pe open or /pe create or /pe new
Syntax:
/pe open|create|new <Message>
Example: /pe open there a floating tree at the spawn
to create a new petition.

/pe comment or /pe log
Syntax: /pe comment|log <#> <Message>
Example: /pe comment 1 the tree is still floating
to comment on the specified petition for any progress.

/pe close
Syntax: /pe close <#> <Message>
Example: /pe close 1 floating tree fixed
to close a petition when and if it is solved.

/pe list
Syntax: /pe list <count>
Example: /pe list or  /pe list 1
to view the list of petitions with list page number.

/pe view
Syntax: /pe view <#>
Example: /pe view 1
to view the specified petition.

/pe assign
Syntax: /pe assign <#> <Operator>
Example: /pe assign 1 fearthegame
to assign the specified petition to an operator.

/pe unassign
Syntax: /pe unassign <#>
Example: /pe unassign 1
to unassign the specified petition.

/pe warp or /pe goto
Syntax: /pe warp|goto <#>
Example: /pe warp 1
to teleport to the coordinates where the petition was created for inspection.

/pe reopen
Syntax: /pe reopen <#> <Message>
Example: /pe reopen 1 the floating tree was not fixed properly
to reopen a previously closed petition for any new concerned issues.

How to become a member


If you wish to just build something great or just wish to play Minecraft with some enthusiast Minecrafters our server is one of the best place for you so come and join us at ourmcserver.dyndns.org.

We are looking for mature, hard working players who just love playing Minecraft.

Requirements:
  • Must know and follow the rules.
  • Nice, Good, and kind hearted person.
  • English has to be understandable no need to be expert.
  • Respect all members and everyone playing with you at all times.
  • No short tempers always stay cool. 
  • Always have fun because that's what it is all about.
Rules and Regulations:
  • Be courteous and respect others.
  • Don't use any tools to give you an unfair advantage.
  • Don't Grief! no TNT.
  • Cut down a tree completly, replant one.
  • Do not build random towers or shafts in the world.
  • No random killing, this will result in jailtime.
  • Respect other peoples property.
  • Don't build right next to a building unless its cleared with the owner.
  • Don't build around the spawn area.
  • No shafts, holes, pits or quarries around spawn.
  • No death traps, or creations with the intention to harm other players.
  • Respect the landscape.
  • Place a sign at your house, with your name.
  • No floating buildings.
Breaking any rules will get you either 24 hours in jail or banned.
How to become a member on Our Minecraft Server just follow the steps below:
  • Join Our Minecraft Server at ourmcserver.dyndns.org.
  • At this point your name will be tagged with a guest next to it.
  • You will need to become a member in order to get building permission.
  • If not done already, read the rules by typing /rules in the chat by pressing t or read the rules above or here.
  • Ask any of the available Mod to help you become a member.
  • If you can't find anyone on the server to assist you, you should just wait, try again later, or email us at minhajarefin79@gmail.com or  post a comment here.
  • Answer the Mods questions about yourself.
  • You will need to take a quiz test and pass the test without making any mistakes.
  • The Mod will take you to the quiz, you can ask the Mod if you need any help or hint.
  • When and if you pass the test you will be promoted as a member, and hence you can start building and playing on our minecraft server.
  • Be aware that this is your trial period, which is at least one week, play on our minecraft server while on trial, during this time you will be tested by the Administration.
Possible kick out from the server:
  • If you are caught lying about simple things.
  • If you break any of the rules.
  • If we feel that you are not in any way good for the server.
  • If you ask to be promoted.
  • If you annoy us too much.
To get promoted to VIP, Mod or Admin DO NOT ask for it, in due time you will be promoted. Currently we are not looking for any Admin.

The decisions of the Administration shall always be respected and it will be final.

You can contact us by email minhajarefin79@gmail.com or add us on Xfire fearthegame (TheGame) or mitjmannen (Robin).

Friday, December 9, 2011

New Map Render Added

New Map Render added, it might not be the latest but some of us forgot to post it some how. You can download the original high resolution version here or check out the low resolution version at the Map Renders page.

Thursday, December 8, 2011

Minecraft Game Over Story



I see the player you mean.

PLAYERNAME?

Yes. Take care. It has reached a higher level now. It can read our thoughts.

That doesn't matter. It thinks we are part of the game.

I like this player. It played well. It did not give up.

It is reading our thoughts as though they were words on a screen.

That is how it chooses to imagine many things, when it is deep in the dream of a game.

Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.

They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.

What did this player dream?

This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.

Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?

It worked, with a million others, to sculpt a true world in a fold of the §f§k§a§b, and created a §f§k§a§b for §f§k§a§b, in the §f§k§a§b.

It cannot read that thought.

No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.

Does it know that we love it? That the universe is kind?

Sometimes, through the noise of its thoughts, it hears the universe, yes.

But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.

To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.

Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.

It reads our thoughts.

Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely §f§k§a§b and §f§k§a§b, I wish to tell them that they are §f§k§a§b in the §f§k§a§b. They see so little of reality, in their long dream.

And yet they play the game.

But it would be so easy to tell them...

Too strong for this dream. To tell them how to live is to prevent them living.

I will not tell the player how to live.

The player is growing restless.

I will tell the player a story.

But not the truth.

No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.

Give it a body, again.

Yes. Player...

Use its name.

PLAYERNAME. Player of games.

Good.

Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.

Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.

We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.

Once upon a time, there was a player.

The player was you, PLAYERNAME.

Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.

Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.

Sometimes the player dreamed it was lost in a story.

Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.

Sometimes the player dreamed it watched words on a screen.

Let's go back.

The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.

And the player awoke, from the warm, dark world of its mother's body, into the long dream.

And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.

You are the player. The story. The program. The human. Made from nothing but milk and love.

Let's go further back.

The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...

Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".

Sometimes it called them "planets" and "stars".

Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.

You are the player, reading words...

Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive

You. You. You are alive.

and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees

and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again

and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream

and the universe said I love you

and the universe said you have played the game well

and the universe said everything you need is within you

and the universe said you are stronger than you know

and the universe said you are the daylight

and the universe said you are the night

and the universe said the darkness you fight is within you

and the universe said the light you seek is within you

and the universe said you are not alone

and the universe said you are not separate from every other thing

and the universe said you are the universe tasting itself, talking to itself, reading its own code

and the universe said I love you because you are love.

And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.

You are the player.

Wake up.

Monday, December 5, 2011

The Lost World is no longer lost


After searching around on Our Minecraft Server Overworld for a few hours going back and forth wasting a dozen or more Eye of Ender we finally found the Stronghold (actually Robin found it), hence we have found the Portal to the Ender world which of course led us to the Ender World.









And yes the Enderdragon or so called boss is real and very vicious and hard to kill.
It may seem like he smiling and enjoying it but who knows for sure.



The warp to the Stronghold Ender portal is theend and ender is the warp to the Ender world.

Sunday, December 4, 2011

Beware of Impostors

Guess who is who? which one is the real rugged Robin?


They will impersonate you like you've never been before.


Beware of impostors and be careful of impersonators, you never know when they get you.


He may even stand in the same spot where you used to stand.



And they finally have a stare down.


He might look shorter then you but he is tough, you know it.


But there can be only one winner.


And of course he will also bend over in-front of you to make things worst.
So watch out for what might be around the corner for you.

Saturday, December 3, 2011

Our Minecraft Server is updated once again

The server is now finally up do date, running Minecraft 1.0.1.
Its currently running Craft Bukkit build #1550, and from what we have seen so far all the plug-ins should work as before.
The main server with the good old map is back up and running on our main address again, ourmcserver.dyndns.org and the temporary server is taken down.

Along with all the new stuff coming with MC 1.0 we have now enabled the nether world and the ender for those who is interested in these things.

The nether got mobs enabled of course, allowing you to collect all types of odd items.










This does change a few things and we do not want anyone to make portals while being in the nether, you may build a portal in the main world but try to limit the amount and do not place portals randomly everywhere. Then they will be taken down.






Everything is not ready for the new additions to the game, so over the next few days we will try to make things work smoothly, update information, update the rules and do some changes in the plug-in list perhaps.
The hunger bar will be removed soon, as requested, removing the need for foods again.


So please enjoy the game, have fun and try not to be bothered about the hideous grass.

Friday, December 2, 2011

Voxel Generator

Some modifications on the voxel generator. Check it out here or if you prefer the old version it is also available here.

Features:
  • Generate Voxel Circle or Sphere of any diameter.
  • Option to have filled or empty sphere or circle.
  • Option to see previous layer hint for the sphere.
  • Block numbering for both horizontal and vertical axis to make things easier.
  • Tells you how many blocks will be required to build the sphere or circle.
Please do leave a comment about what you think of it.

Thursday, December 1, 2011

Minecart Mania Tutorial

This Tutorial will show you some of the Minecart Mania techniques, Item Collection, Item Compression, Item Trashing, Item Dispenser, and Furnace Fuel Collection.

Note: This only works if the Minecart Mania plug-in is installed on the server of course.

Some Basics to remember:


Any Storage Minecart moving or when placed collects any dropped item around it even through walls within 3 blocks on any side.




Signs can have the Item ID or Item name, or partial/full names of items.

Signs can be placed within 2 blocks of the chest.

Signs can be placed on either a wall or on the ground whichever you prefer.

If one Sign is not enough, more signs may be used, as long as they are within 2 blocks of the chest.

Do not lock the chest before placing the sign, as this will prevent collection or dispensing.

It is best to use square brackets [ ] on the signs for each line, the plug-in will automatically add square brackets but sometimes it just won't do it.

The '!' Character marks the item from removal from the list. Used commonly with "All Items", it can mark exceptions to the items, so you don't need to list all 5000 item id's, instead, just list the 3 exceptions.
Example:

The '-' Character allows you to mark a sequence of values. Using it with "4-15" would mark all items with id 4, through item 15 (inclusive). Useful for larger groups similar item id's.
Example:


The '+' Character allows you to set a conditional direction. Use '+' Before listing any items in the row, (even works with "All Items" [e.g "E+All Items"]), use the capital abbreviation of the direction, the '+' Character, and list of item id's. This will allow you're minecarts to operate differently, depending on which direction they are moving.
Example:


The ';' Character allows you to set a custom data value for an item or item id. "17;2" would be the equivilent of "Redwood Logs", as redwood is the same id as logs, but uses data value 2. Data values are listed here
Example:


The '@' Character allows you to specify an amount to collect or deposit. For example, "66@30" would only allow 30 rails to be collected or deposited in a minecart each pass.
Example:


Item Collection


Place a chest or double chest parallel to the rail tracks, when a Storage Minecart passes the chest, the chest will collect the specified items from the Storage Minecart. You can also set-up Collect Items with all Items to stack the items that can't be stacked normally like signs, unused tools, cakes, etc.



Examples:

First Line: [Collect Items]
Second Line: [All Items]
The Chest will collect all the items from the passing storage minecarts.


First Line: [Collect Items]
Second Line: [3:4:5]
The Chest will collect Dirt, Cobblestone and Woodplank from the passing storage minecarts.


First Line: [Collect Items]
Second Line: [Dirt:Stone]
The Chest will collect Dirt, Stone from the passing storage minecarts.


First Line: [Collect Items]
Second Line: [3:4:5]
Third Line: [Gravel:Stone]
Fourth Line: [Sand]
The Chest will collect Dirt, Cobblestone, Woodplank,Gravel, Stone, and Sand from the passing storage minecarts.


Item Depositing

Chests also can be used to deposit items into passing Storage Minecarts. They can deposit items selectively (only one, or a few types of items) or can attempt to deposit the entire contents of the chest into the passing storage minecart. Chests need to be placed parallel to track, with a sign next to them indicating what is to be deposited. The syntax of the sign is exactly the same as item collecting, except the first line of signs is "Deposit Items" instead of "Collect Items".
Example:

First Line: [Deposit Items]
Second Line: [3:4:5]
Third Line: [Gravel:Stone]
Fourth Line: [Sand]
The Chest will Deposit Dirt, Cobblestone, Woodplank,Gravel, Stone, and Sand to the passing storage minecarts.

Collecting and Depositing

If you want to deposit into the same chest you are collecting from you must use a double chest with non overlapping signs. This is extremely useful when combined with a deposit amount to give a cart a set number of saplings for tree replanting, then to collect the remaining ones on the way back out.

These signs must be placed next to an existing collection or deposit sign in order to function.


Maximum Items
Collecting and Depositing items is all well and good, but sometimes you don't want TOO many of one item. You can limit particular items to a certain amount by using "Max Items" on a sign, follow by a list of items and amounts.
Example:

First Line: [Max Items]
Second Line: [Coal@64:Stone@1]

Minimum Items
Or, perhaps you want to always have a minimum amount of items in your minecart. Use a "Min Items" sign to prevent minecarts from having too much material collected from them.
Example:

First Line: [Min Items]
Second Line: Coal@64:Stone@1

Dispensers

Storage Minecarts can also be recipients or donors for Items. Dispensers use exactly the same signs that chests do for collection and depositing. 

Furnace Collection

Furnaces can use the same deposit signs and collection signs as chests as well, but this is not recommended. Instead, furnaces have custom signs that allow you to set what items are collected for fuel, and what items are collected for smelting. Use "Fuel: coal:log" to use coal and logs from passing storage minecarts as fuel for a furnace. "Smelt: 4" will smelt cobblestone collected from passing storage minecarts. Then, use deposit signs to collect the items that has been processed by a furnace. 
Example:

First Line: fuel:coal:log
Furnace will only collects fuel, and does not smelt anything.

First Line: [Deposit Items]
Second Line: [265:266]
Third Line: [fuel:coal:log]
Fourth Line: [smelt:14:15]

This sign would have any passing storage minecart collect processed gold and iron ingots, deposit any coal or logs into the fuel slot of the furnace, and deposit any gold or iron ore into the smelting slot of the furnace.

Trashing Items

Sometimes your storage minecarts will get filled with items that have no particular value to you. You can remove these items by having the Storage Minecart pass a sign with "Trash Items" on it. Trash Item signs follow the same syntax as item collection and item depositing items.
Example:

First Line: [Trash Items]
Second Line: [Sapling@64]
Sapling will be trashed from the passing Storage Minecarts.

Item Compression

Once smelted items are collected, they can be compressed with the help of an additional sign and a workbench adjacent to the passing rail line. Place the sign near the workbench, and the workbench directly parallel to the rail line. On the sign, write on any line "compress items". Any gold or iron ingots will be automatically compressed into gold and iron blocks. Leftovers will remain as they are.
Example:

First Line: Compress Items